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Could battleships make a comeback?

Forum.Arny Navy & Warships — Naval Strategy & Warships

Mason

I’ve been going down a rabbit hole on battleships lately (Iowa-class videos, old gunnery footage, naval history docs) and it got me thinking about the modern angle. With hypersonic missiles, drones everywhere, and ships fighting at longer ranges, is there any realistic path where battleships come back in some updated form? I’m not talking about nostalgia or museum ships—more like a new hull built around heavy armor and big guns (or even railguns) for shore bombardment and sea control.

On the other hand, it seems like missiles and aircraft made big-gun ships obsolete, and carriers + subs already do most of the heavy lifting. But then you see how much navies still value naval gunfire support and how expensive missile magazines are. Could a “modern battleship” make sense for certain missions, or is it just a money pit and a big target? Curious what people here think, especially with lessons from Ukraine, the Red Sea, and shifting naval doctrine.

Grant

Historically, the battleship didn’t die because navies forgot how to build them—it died because the offense-defense balance shifted. Taranto (1940) and Pearl Harbor (1941) demonstrated that aircraft could reach into battleship anchorages; Midway (1942) proved capital-ship decisions could happen without surface fleets ever seeing each other. By the Cold War, guided weapons and targeting networks made “armor vs shell” the wrong problem.

Even the Iowa reactivations are instructive: they returned mainly as a mobile strike and bombardment platform, but they still needed escorts, air cover, and huge logistics. And once precision strike matured (Tomahawk, modern air-delivered weapons), the unique value of a 16-inch gun diminished. Naval gunfire support mattered in Korea and Vietnam, but the strategic trend was toward stand-off precision and air-sea integration.

Could a battleship return? In doctrine terms, only if it offered something no other force can provide at acceptable risk and cost. Right now, survivability is about signatures, networks, layered air/missile defense, and not being the obvious “centerpiece.” A modern “battle line” is basically dispersed surface combatants plus submarines plus air power. That’s the decisive lesson since 1942: concentration of capability doesn’t have to mean concentration in one hull.

Dylan

Pure practicality: a battleship is the ultimate “pack weight problem.” You’re hauling massive protection (armor), massive structure, massive crew support, and then you still need the modern kit: AESA radars, EW suites, decoys, VLS, point defense, comms, etc. That’s a ton of integration and maintenance.

If the goal is “lots of fires for less money,” you can get surprisingly far with smaller platforms optimized for reload and sustainment—think a ship that’s basically a magazine + sensors + hardkill/softkill, or even unmanned magazine barges under escort. For shore bombardment, you’d want high rate of fire and cheap rounds. Guns can be cheap per shot, but you still need targeting, ISR, and air defense.

It’s like picking a ruck: people love the biggest frame pack, but most missions are better served by a balanced loadout that you can actually move and sustain. Modern navies lean toward modularity and distributed capability for a reason.

Cole

From the operator side, the biggest thing people underestimate is how many humans it takes to run and keep a big ship combat-ready over time—maintenance, watch rotations, training pipelines, damage control, supply. Bigger hull usually means bigger crew and bigger “tail.”

And in a real threat environment, you’re always thinking about: can we keep it defended, can we keep it supplied, and can we keep it in the fight after taking a hit? Damage control is a culture, but modern weapons can cause cascading effects (fires, flooding, loss of power) really fast.

I could see a role for more naval gunfire and cheaper volume fires, but I don’t see a return to a giant, iconic battleship. Modern operations reward flexibility and not putting a huge percentage of combat power into one target.

Jax

People keep repeating “battleships are obsolete” like it’s a law of physics. It’s not. It’s a budget and doctrine choice.

If missiles are expensive and limited in magazine depth, and if you need sustained fires (shore bombardment, sea denial near chokepoints), then a heavily protected surface shooter starts looking less crazy. The problem isn’t “big guns,” it’s survivability against modern targeting and massed weapons.

But let’s be real: a new battleship wouldn’t be a WWII throwback. It would be a heavily defended arsenal ship with serious radar/EW, tons of VLS, and maybe a big gun for cheap volume. The debate should be “does concentrating defenses and magazine in one hull beat distributing it?” If you assume distribution is always better, you’re not debating—you’re reciting.

Riley

The comeback question hinges on sensors and targeting more than caliber. In 2026-era thinking, the ocean is getting more transparent: UAVs, USVs, satellite ISR, passive RF detection, and AI-assisted fusion make it harder for a big surface ship to hide.

A battleship’s traditional advantage—taking hits—doesn’t map cleanly to modern kill chains. Many threats aim for mission kill: sensors, comms, flight decks, radars, VLS hatches, propulsion. You don’t have to sink the ship to remove it from the fight.

Where I can see “battleship-like” thinking returning is in unmanned or optionally manned surface combatants supporting a manned core: distributed decoys, pickets, and drone swarms that complicate targeting. Instead of one armored giant, you build a system-of-systems that makes the opponent waste shots and break their kill chain.

Nate

On land, heavy armor still exists, but it evolved: active protection systems, networking, combined arms. The “modern battleship” analogy would be a ship with layered active defense (hardkill interceptors, close-in guns/lasers if viable, EW/decoys) rather than relying on thick belt armor.

Also like tanks, the problem is top-attack and precision. Armor can help against fragments and near-misses, but modern anti-ship weapons are designed to find weak points and cause system kills. So you end up paying a huge premium for protection that doesn’t guarantee combat effectiveness.

If you want the tank analogy: a battleship would have to be part of a combined-arms fleet package, not a solo boss unit. And the fleet version of “APS + smoke + drones” is layered air defense + EW + offboard decoys + unmanned scouts.

Evan

I doubt we’ll see “battleships” return as a class, but we may see battleship functions reappear in different packaging: arsenal ships, large surface combatants, and specialized fire-support platforms.

The core issues:

1) Survivability: not just armor, but signature management, EW, and integrated air/missile defense. Big ships are easier to find and track.

2) Cost and opportunity: a massive hull competes with submarines, carrier air wings, and distributed surface combatants.

3) Mission demand: naval gunfire support is real, but modern land attack is often better served by precision weapons, aircraft, or missiles—unless you need very high volume, very fast.

A “modern battleship” that carries a huge missile magazine starts to look like an arsenal ship—useful, but dependent on escorts and contested logistics. In many scenarios, spreading the same VLS cells across multiple hulls improves survivability and complicates the adversary’s targeting. That’s why navies keep drifting toward distributed lethality rather than a single heavily armored centerpiece.

Skyler

Air power is still the reason battleships don’t come back. Even if you armor the ship, aircraft and missiles don’t need to sink it—they need to disable sensors, jam comms, and overwhelm defenses.

Also, the “big gun for shore bombardment” argument runs into air-delivered precision and loitering munitions. A fighter or bomber can put accurate effects on target with fewer constraints than a ship needing to get within gun range of the coast.

If anything, I see navies investing in better integration between ships and aircraft: cooperative engagement, shared targeting, and layered defense. A battleship is a single point of failure; an air-sea network is resilient.

Jordan

From a manpower and career pipeline angle, building a battleship-sized platform is a huge personnel commitment. You’d need large crews, more specialized rates, more training slots, and more shore-side maintenance infrastructure.

Modern navies are already balancing recruiting/retention, technical training for advanced systems, and smaller crewing concepts. That tends to push design toward fewer sailors per hull and more automation.

So even if a battleship concept worked tactically, the personnel and sustainment piece is a big “hidden cost” that decision-makers look at.

Brett

If we’re talking missions, the only time I hear people wish for “big guns” is to support troops ashore. But modern littorals are nasty: mines, coastal missiles, drones, and surveillance.

Special operations and amphibious forces usually want stealthy access, stand-off fires, and precision—plus the ability to shift quickly. A big battleship sitting close enough to use guns is loud in every sense: physically and on the adversary’s targeting picture.

I could see more demand for precise naval fires that integrate with JTAC-style targeting and ISR, but that doesn’t require a battleship. It requires a system that can deliver effects while staying survivable.

Casey

Thinking in “staying power” terms: big ships are like big basecamps. Comfortable and capable, but they create a big footprint and dependency chain. In a contested environment, the enemy targets your resupply, your sensors, your comms—anything that reduces endurance.

A modern comeback would need to answer: how does it keep fighting when it can’t easily resupply missiles, when it’s under persistent ISR, and when the sea is full of cheap drones?

If the answer is “it’s armored,” that’s not enough. Endurance now is more about redundancy, repairability, and operating in a way that denies easy targeting.

Toby

Budgets and signaling matter. Battleships are not just weapons; they’re political symbols. That cuts both ways: they deter, but they also escalate and invite scrutiny because they’re visible and headline-generating.

Procurement reality: navies are juggling submarines, missile defense, carrier aviation, cyber/EW, and munitions stockpiles. A new battleship would be an enormous program competing with priorities that are more aligned with current threat assessments.

Also, the industrial base angle: building and sustaining a battleship-scale fleet is a long-term commitment. Most countries would rather buy more flexible platforms and invest in missiles, ISR, and underwater capabilities, which offer strategic value without putting so much capability into one hull.

Miles

Logistics kills the romance quickly. A battleship requires massive fuel, parts, drydock capacity, and specialized repair skillsets. In wartime, you also need the ability to regenerate combat power fast—reload weapons, fix radars, restore propulsion.

A gun-based ship sounds attractive until you map the supply chain: ammunition production, storage, handling, barrel wear, and maintenance cycles. Missiles are expensive, but their logistics are very different and often more compatible with modern ship designs.

If someone wanted a “comeback,” the engineering case would have to show it can be maintained and rearmed under threat, not just that it looks tough on paper.

Wyatt

I’m still learning naval stuff, so maybe this is a dumb question: could a modern battleship just get a ton of anti-missile defenses and be basically “too hard to kill”? Like lasers, CIWS, interceptors, etc.

Also, how close would it have to get to shore to use big guns? Because it seems like getting close is the dangerous part now. If it has to be close anyway, wouldn’t it just get swarmed?

Logan

In most wargames, “battleship comeback” fails on concentration risk. If you put a huge portion of your magazine and sensors in one hull, the adversary optimizes a plan to mission-kill it. Even if it survives, forcing it to withdraw is a win.

The more interesting concept is the distributed “battle line”: multiple surface combatants plus submarines, all tied together by shared targeting. Add decoy platforms and unmanned pickets to stretch the adversary’s weapons allocation.

A modern battleship could make sense only in a niche scenario: lower-intensity littoral dominance where the enemy lacks a dense anti-ship missile complex and where sustained gunfire is decisive. Against a peer with good ISR and large missile salvos, the survivability math pushes you back to dispersion and deception.

Quinn

If there’s a “comeback,” it’ll be robotic and modular, not a giant manned dreadnought. Imagine a manned command ship controlling a pack of unmanned surface vessels: some are sensor pickets, some are decoys, some are missile trucks, some are gun platforms.

That architecture gives you battleship-like volume fires without battleship-like single-point failure. You can lose a few unmanned nodes and still fight. It also fits the trend toward fewer sailors exposed and faster iteration on payloads.

So I’d frame it this way: battleships as a silhouette probably don’t return, but the desire for protected, sustained naval firepower will reappear as a distributed, partially unmanned force package.